Salary: Compensation is commensurate with experience
Location: Davis Square, Somerville, MA (just outside Boston)
Required Skills: Photoshop, Illustrator, Flash, Actionscript
Preferred Skills: Advanced Actionscript, XML, XHTML, CSS, PHP, .NET, WPF, Silverlight
Terms: Full time
Start Date: Immediate
Job Description:
Working with a project manager, creative director, and technical lead, the interaction designer participates throughout the project and is responsible for developing UI interaction models, prototypes, design concepts and deliverables.
Projects include; interface for Touch, Multi-Touch and Gestural UI for embedded OS on devices, desktop software, and to a lesser degree consumer web sites and web applications. Examples include Microsoft Surface, iPhone, Android and embedded firmware for consumer cameras, printers and personal media players.
The candidate must demonstrate an ability to collaborate with UX leads, develop prototypes for testing, understand usability findings, work with IA’s to craft information architecture, design an intuitive user interface and finally deliver assets and documentation to firmware engineers for implementation.
Don’t be intimidated if you have never worked on device UI. Although candidates with previous device UI experience are preferred, applicants do not necessarily have to have direct experience in designing for a particular platform. However, applicants must provide samples of work that are related to UI/UX design and be prepared to speak to the technical challenges and design strategy that led to the end product.
This is a full time on site position. No off site or part time candidates will be considered.
Requirements:
- Proven history of interface design (web applications, desktop software ect..)
- Broad understanding of the web, consumer electronics space, and the opportunities it presents (Android vs iPhone?)
- A passion for creating design that shines with simplicity despite complexity of the system
- Must be quick to adapt to changing technologies
- Mad-scientist approach to prototyping